跳转至

Extra Pieces and Source Material

Short pieces of esports history the author published after finishing the book, together with the record of its launch event. There are 9 pieces in total, all of them available in Simplified Chinese.

Translated so far

  • Chinese Esports Out of Control, the author's November 2015 argument that exploding signing fees, streaming deals and Taobao shops had left tournament prize money with no pull at all and the players ungovernable, set against KeSPA's grip on Korean player income (reviewed against the Chinese original on August 3, 2026)
  • KULOU.CSA's Trip to Korea, Written at WCGC 2000, a first-hand diary of the first WCGC by one of the four Chinese StarCraft players sent to South Korea, from the draw at the Shilla Hotel to the last 32, the sweep by the Korean players and ten days of watching what games already meant in Korea (reviewed against the Chinese original on August 3, 2026)
  • Why Are Most Esports Organisations and Tournaments in Shanghai?, the author's March 2017 account of how the centre of Chinese esports moved from the inland internet cafés of Chengdu, Chongqing and Xi'an to Beijing's hardware manufacturers and then to Shanghai, and why the clubs, broadcasters and tournament companies ended up clustered in a few streets around Shanghai Circus World in Zhabei (reviewed against the Chinese original on August 3, 2026)
  • Two Years On, Another Look at Mobile Esports, the author's December 2017 revisit of his own dismissal of mobile esports two years earlier, written from the Honor of Kings City Championship grand final in Beijing, where the game's operations, tournament and broadcast leads answered the public's questions about offline servers, skin bonuses, competition handsets, sweaty hands and the extra kit needed to get a phone signal into a live feed (reviewed against the Chinese original on August 3, 2026)
  • China's Fighting Game Scene: Frozen Youth, the author's December 2017 piece on a scene whose clock stopped, where the nine-year-old who ruled Guangzhou's arcades in 1998 is still the country's best player twenty years later, with the arcades left behind by the internet, consoles banned for two decades, players who refuse to abandon their one character whatever a patch does to it, and an explanation of the option select (reviewed against the Chinese original on August 3, 2026)
  • A Casualty of Esports' Search for the Right Rules: Korea's KTA, the author's April 2018 account of KTA, the team that won the OGN Summer split, lost the last qualifying series to Najin White Shield and became the only Summer champion ever to miss the World Championship, the case that pushed Riot to seed every later Summer winner, and the defeat that sent Kakao and Rookie to the LPL and made Invictus Gaming what it is (reviewed against the Chinese original on August 3, 2026)
  • The Dawn Before the Darkness: The Unaired WCG 2003 Documentary, the author's May 2018 introduction to the CCTV5 documentary on the WCG 2003 world grand final, half of which was never broadcast before the programme was stopped, together with his account of why 2003 was the brightest year Chinese esports ever had, from the eight WCG regional divisions and the hardware money behind them to the closing credits promising San Francisco in 2004, a year that instead brought mass visa refusals and the ban on games programmes (reviewed against the Chinese original on August 3, 2026)
  • The 2003 Visit of Sweden's SK Changed How the World Saw Chinese Esports, the author's May 2018 note on the trip that followed SK's WCG Counter-Strike world title, when a country the outside world barely knew and whose players were asked abroad whether China even had computers turned out hundreds of fans to chase the team's coach through Shanghai and Beijing, and the Swedes went home and told everyone (reviewed against the Chinese original on August 3, 2026)
  • The Launch Event for ONE MORE WAY: The History Behind Chinese Esports, the author's photo record of the launch he held on December 4, 2015, where the people who built Chinese esports behind the scenes turned out together, from the NeoTV and WCG China bosses on the sofa to the Blizzard China esports team, the old CCSK and CGA colleagues, ZAX, Xiaocang, Ma Tianyuan and SKY, sponsored without conditions by Huang Feng of Wangyu Internet Café (reviewed against the Chinese original on August 3, 2026)

Help improve these translations

English chapters are published as working translations and reviewed chapter by chapter. Each chapter states its current review status. If you spot a mistranslation, a wrong name, or a factual error, please open an issue or send a pull request. Corrections are welcome and credited.